﻿using System;
using BattleFuryGameEngine.Events;

namespace BattleFuryGameEngine
{
    public partial class BattleFuryGame
    {
        public delegate void PlayerAddedEventHandler(object sender, PlayerAddedEventArgs e);
        public event PlayerAddedEventHandler PlayerAdded;

        public delegate void PlayerPositionUpdateEventHandler(object sender, PlayerAddedEventArgs e);
        public event PlayerPositionUpdateEventHandler PlayerPositionUpdate;

        public delegate void PlayerMovementUpdateEventHandler(object sender, PlayerAddedEventArgs e);
        public event PlayerMovementUpdateEventHandler PlayerMovementUpdate;
    }
}
